A small amount of damage and knockback is inflicted if Mario is close enough to his foe during the startup animation and just before the vortex comes out, enabling them to be vulnerable to the whole attack. Mario recoils slightly when he does the attack and he is unaffected by gravity until the move ends. The Dojo!! suggests to move to one side of the level and use it while in mid-air. Opponents that are in the center of the vortex are more easily trapped by it. Brawl Īs the blast moves away from Mario, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it.
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